Municipal Development Globe
A city builder on one shared world: run the supply chain, lay rail, and ship your surplus by train. Building toward an online planet where you expand until you meet your neighbours.
Design Lab
Everything I've built in the open — playable games, small apps, interactive tools, and the case studies behind the thinking. The homepage is the short version; this is all of it.
A city builder on one shared world: run the supply chain, lay rail, and ship your surplus by train. Building toward an online planet where you expand until you meet your neighbours.
The part of card games everyone secretly loves most, on its own. Open packs, chase the rare, sort the spill, then go again.
A survivor-like: play a lone ronin as the screen fills with enemies. Upgrade between waves and chase the run that finally goes the distance.
A tactical card-battler for mobile web. Collect sigils, build a hand, and fight turn-based skirmishes where position and timing decide it.
A tower defence where the path folds back on itself. You're defending both sides of the same corridor.
Go, played fast. Timed turns, smaller board. The strategy stays; the anxiety compounds.
Virtual pets that live in the moss. Low friction, low stakes. Check in, feed them, watch them exist.
An early prototype, still taking root.
A prototype catching the light.
A writing app with one idea: your words fade into the page as you type. Still there, just hidden, so you draft forward and never look back.
A weekly planner kept deliberately simple. Block your time, name what matters, and see the whole week at a glance. No accounts.
A digital arthouse where Magic: The Gathering cards become canvases — hand-painted alters, original paintings, and the artists behind them.
Build and playtest card games in the browser — a shared engine (real deck, poker evaluator, online multiplayer) with a dozen games and design tools plugged in. Spin up a variant, then deal it to friends over a room code.
Two tools for making pictures with a computer: Code Art (animated math sketches with live, editable code) and Pixel Art (a sprite editor). The studio behind this site's intro art.
A browser pixel-art editor for making game sprites — palette, brushes, mirror mode, PNG export at any scale. Built to author art for my games.
Write a whole song as code — drums, bass, melodies, chords — and it plays back, every sound synthesized live in your browser.
A plain-text resume builder: write on the left, watch a clean, ATS-safe resume build on the right, save straight to PDF. No account.
A principal game designer, a year past full-time games, learns to direct AI as an engineering team — and ships a personal OS, a browser games arcade, and full-stack apps, solo.
An anonymized design test: systems and live-ops design for a collection-RPG on a flagship fantasy-TV license — constraint-driven decisions and a death-as-legacy mechanic.